The Hysteric' s Guide to Pixar: On Voice and Gaze in Toy Story 1-2

Research output: Contribution to journalJournal articleResearchpeer-review

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The Hysteric' s Guide to Pixar : On Voice and Gaze in Toy Story 1-2. / Rösing, Lilian Munk.

In: International Journal of Žižek Studies, Vol. 5, No. 4, 19.12.2011.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Rösing, LM 2011, 'The Hysteric' s Guide to Pixar: On Voice and Gaze in Toy Story 1-2', International Journal of Žižek Studies, vol. 5, no. 4. <http://zizekstudies.org/index.php/ijzs/issue/current>

APA

Rösing, L. M. (2011). The Hysteric' s Guide to Pixar: On Voice and Gaze in Toy Story 1-2. International Journal of Žižek Studies, 5(4). http://zizekstudies.org/index.php/ijzs/issue/current

Vancouver

Rösing LM. The Hysteric' s Guide to Pixar: On Voice and Gaze in Toy Story 1-2. International Journal of Žižek Studies. 2011 Dec 19;5(4).

Author

Rösing, Lilian Munk. / The Hysteric' s Guide to Pixar : On Voice and Gaze in Toy Story 1-2. In: International Journal of Žižek Studies. 2011 ; Vol. 5, No. 4.

Bibtex

@article{613f625541e64129ab59f8a4c7f777e8,
title = "The Hysteric' s Guide to Pixar: On Voice and Gaze in Toy Story 1-2",
abstract = "The article presents a Lacanian analysis of two animated films from Pixar Studio: Toy Story 1 & 2. The analysis is, as revealed by the title of the article, very much inspired by Sophie Fiennes{\textquoteright} film The Pervert{\textquoteright}s Guide to Cinema starring Slavoj Zizek. In the vein of Zizek{\textquoteright}s film analysis it has the double aim of exemplifying important psychoanalytic concepts (the voice, the gaze, partial object, the Other, the primal father, the name-of-the-father, symbolic castration) and analyzing two films of a new and influential genre. The genre of computer animated films seems to carry within it, as a kind of meta-reflection, the very philosophical problem of “animation” – what does it take to “animate” a thing or an animal? That is, what is “a soul” (Latin: “animus”)? How is something “humanized?” Or, psychoanalytically speaking, how is the subject constituted? Pixar{\textquoteright}s animated universe seems to me not only to present its creators with this problem, but also to thematize it. Or, put in another way: the problem of “animation” seems to expand from being a problem of production to defining to a large degree the themes and stories of the films. The article inquires into the “animation” of the heroes of Toy Story: the cowboy doll Woody and his seemingly psychotic pal, the space toy Buzz Lightyear. The analysis of Toy Story 1 takes its point of departure in the dimension of the voice, where as the dimension of the gaze is central for the analysis of Toy Story 2.",
keywords = "Faculty of Humanities, psykoanalytisk filmanalyse , Blikket, stemme, animationsfilm, Lacan (Jacques), Pixar, Psychoanalytic film analysis, Gaze, Voice, Animation film, Lacan (Jacques), Pixar",
author = "R{\"o}sing, {Lilian Munk}",
year = "2011",
month = dec,
day = "19",
language = "English",
volume = "5",
journal = "International Journal of {\v Z}i{\v z}ek Studies",
issn = "1751-8229",
publisher = "University of Leeds Institute of Communications Studies",
number = "4",

}

RIS

TY - JOUR

T1 - The Hysteric' s Guide to Pixar

T2 - On Voice and Gaze in Toy Story 1-2

AU - Rösing, Lilian Munk

PY - 2011/12/19

Y1 - 2011/12/19

N2 - The article presents a Lacanian analysis of two animated films from Pixar Studio: Toy Story 1 & 2. The analysis is, as revealed by the title of the article, very much inspired by Sophie Fiennes’ film The Pervert’s Guide to Cinema starring Slavoj Zizek. In the vein of Zizek’s film analysis it has the double aim of exemplifying important psychoanalytic concepts (the voice, the gaze, partial object, the Other, the primal father, the name-of-the-father, symbolic castration) and analyzing two films of a new and influential genre. The genre of computer animated films seems to carry within it, as a kind of meta-reflection, the very philosophical problem of “animation” – what does it take to “animate” a thing or an animal? That is, what is “a soul” (Latin: “animus”)? How is something “humanized?” Or, psychoanalytically speaking, how is the subject constituted? Pixar’s animated universe seems to me not only to present its creators with this problem, but also to thematize it. Or, put in another way: the problem of “animation” seems to expand from being a problem of production to defining to a large degree the themes and stories of the films. The article inquires into the “animation” of the heroes of Toy Story: the cowboy doll Woody and his seemingly psychotic pal, the space toy Buzz Lightyear. The analysis of Toy Story 1 takes its point of departure in the dimension of the voice, where as the dimension of the gaze is central for the analysis of Toy Story 2.

AB - The article presents a Lacanian analysis of two animated films from Pixar Studio: Toy Story 1 & 2. The analysis is, as revealed by the title of the article, very much inspired by Sophie Fiennes’ film The Pervert’s Guide to Cinema starring Slavoj Zizek. In the vein of Zizek’s film analysis it has the double aim of exemplifying important psychoanalytic concepts (the voice, the gaze, partial object, the Other, the primal father, the name-of-the-father, symbolic castration) and analyzing two films of a new and influential genre. The genre of computer animated films seems to carry within it, as a kind of meta-reflection, the very philosophical problem of “animation” – what does it take to “animate” a thing or an animal? That is, what is “a soul” (Latin: “animus”)? How is something “humanized?” Or, psychoanalytically speaking, how is the subject constituted? Pixar’s animated universe seems to me not only to present its creators with this problem, but also to thematize it. Or, put in another way: the problem of “animation” seems to expand from being a problem of production to defining to a large degree the themes and stories of the films. The article inquires into the “animation” of the heroes of Toy Story: the cowboy doll Woody and his seemingly psychotic pal, the space toy Buzz Lightyear. The analysis of Toy Story 1 takes its point of departure in the dimension of the voice, where as the dimension of the gaze is central for the analysis of Toy Story 2.

KW - Faculty of Humanities

KW - psykoanalytisk filmanalyse

KW - Blikket

KW - stemme

KW - animationsfilm

KW - Lacan (Jacques)

KW - Pixar

KW - Psychoanalytic film analysis

KW - Gaze

KW - Voice

KW - Animation film

KW - Lacan (Jacques)

KW - Pixar

M3 - Journal article

VL - 5

JO - International Journal of Žižek Studies

JF - International Journal of Žižek Studies

SN - 1751-8229

IS - 4

ER -

ID: 35991863