Deep convolutional generative adversarial network for procedural 3D landscape generation based on DEM

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

This paper proposes a novel framework for improving procedural generation of 3D landscapes using machine learning. We utilized a Deep Convolutional Generative Adversarial Network (DC-GAN) to generate heightmaps. The network was trained on a dataset consisting of Digital Elevation Maps (DEM) of the alps. During map generation, the batch size and learning rate were optimized for the most efficient and satisfying map production. The diversity of the final output was tested against Perlin noise using Mean Square Error [1] and Structure Similarity Index [2]. Perlin noise is especially interesting as it has been used to generate game maps in previous productions [3, 4]. The diversity test showed the generated maps had a significantly greater diversity than the Perlin noise maps. Afterwards the heightmaps was converted to 3D maps in Unity3D. The 3D maps’ perceived realism and videogame usability was pilot tested, showing a promising future for DC-GAN generated 3D landscapes.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017 and Second International Conference, DLI 2017 Heraklion, Crete, Greece, October 30–31, 2017 Proceedings
EditorsAnthony L Brooks, Eva Brooks, Nikolas Vidakis
Number of pages9
Place of PublicationCham
PublisherSpringer
Publication date2018
Pages85-94
ISBN (Print) 978-3-319-76907-3
ISBN (Electronic)978-3-319-76908-0
DOIs
Publication statusPublished - 2018
Externally publishedYes
Event6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017 - Heraklion, Greece
Duration: 30 Oct 201731 Oct 2017

Conference

Conference6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017
LandGreece
ByHeraklion
Periode30/10/201731/10/2017
SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering
Volume229
ISSN1867-8211

    Research areas

  • Faculty of Science - GAN, Deep Convolutional Generative Adversarial Network, PCG, Procedural generated landscapes, Digital Elevation Maps (DEM), Heightmaps, Games, 3D landscapes

Links

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