Crime Scenes as Augmented Reality: Models for Enhancing Places Emotionally by Means of Narratives, Fictions and Virtual Reality

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

Standard

Crime Scenes as Augmented Reality : Models for Enhancing Places Emotionally by Means of Narratives, Fictions and Virtual Reality. / Sandvik, Kjetil.

Re-Investing Authenticity: Tourism, Place and Emotion. ed. / Britta Timm Knudsen; Anne Marit Waade. Bristol : Channel View Publications, 2010. p. 138-154.

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

Harvard

Sandvik, K 2010, Crime Scenes as Augmented Reality: Models for Enhancing Places Emotionally by Means of Narratives, Fictions and Virtual Reality. in BT Knudsen & AM Waade (eds), Re-Investing Authenticity: Tourism, Place and Emotion. Channel View Publications, Bristol, pp. 138-154.

APA

Sandvik, K. (2010). Crime Scenes as Augmented Reality: Models for Enhancing Places Emotionally by Means of Narratives, Fictions and Virtual Reality. In B. T. Knudsen, & A. M. Waade (Eds.), Re-Investing Authenticity: Tourism, Place and Emotion (pp. 138-154). Channel View Publications.

Vancouver

Sandvik K. Crime Scenes as Augmented Reality: Models for Enhancing Places Emotionally by Means of Narratives, Fictions and Virtual Reality. In Knudsen BT, Waade AM, editors, Re-Investing Authenticity: Tourism, Place and Emotion. Bristol: Channel View Publications. 2010. p. 138-154

Author

Sandvik, Kjetil. / Crime Scenes as Augmented Reality : Models for Enhancing Places Emotionally by Means of Narratives, Fictions and Virtual Reality. Re-Investing Authenticity: Tourism, Place and Emotion. editor / Britta Timm Knudsen ; Anne Marit Waade. Bristol : Channel View Publications, 2010. pp. 138-154

Bibtex

@inbook{ae3df5e07f7d11df928f000ea68e967b,
title = "Crime Scenes as Augmented Reality: Models for Enhancing Places Emotionally by Means of Narratives, Fictions and Virtual Reality",
abstract = "Using the concept of augmented reality, this article will investigate how places in various ways have become augmented by means of different mediatization strategies. Augmentation of reality implies an enhancement of the places' emotional character: a certain mood, atmosphere or narrative surplus of meaning has been implemented. This may take place at different levels, which will be presented and investigated in this article and exemplified by some cases from the fields of tourism and computer games.                       The article suggests that we may use the forensic term crime scene in order to understand the concept of augmentet reality. The crime scene is an encoded place due to certain actions and events which have taken place and which have left various traces which in turn may be read and interpreted: blood, nails, hair are all (DNA) codes to be cracked as are traces of gun powder, shot holes, physical damage: they are all readable and interpretable signs. As augmented reality the crime scene carries a narrative which at first is hidden and must be revealed. Due to the process of investigation and the detective's ability to reason and deduce, the crime scene as place is reconstructed as virtual space which may be (re-)told as part of solving the crime, that is (re-)telling the course of events and thus revealing the murder mystery and finding the murderer.",
keywords = "Faculty of Humanities, sted og fort{\ae}lling, gerningssted, augmented places, augmented reality, place and plot, place and space, crime scene, emotional geography",
author = "Kjetil Sandvik",
note = "Peer reviewed",
year = "2010",
language = "English",
isbn = "9781845411282",
pages = "138--154",
editor = "Knudsen, {Britta Timm} and Waade, {Anne Marit}",
booktitle = "Re-Investing Authenticity",
publisher = "Channel View Publications",

}

RIS

TY - CHAP

T1 - Crime Scenes as Augmented Reality

T2 - Models for Enhancing Places Emotionally by Means of Narratives, Fictions and Virtual Reality

AU - Sandvik, Kjetil

N1 - Peer reviewed

PY - 2010

Y1 - 2010

N2 - Using the concept of augmented reality, this article will investigate how places in various ways have become augmented by means of different mediatization strategies. Augmentation of reality implies an enhancement of the places' emotional character: a certain mood, atmosphere or narrative surplus of meaning has been implemented. This may take place at different levels, which will be presented and investigated in this article and exemplified by some cases from the fields of tourism and computer games.                       The article suggests that we may use the forensic term crime scene in order to understand the concept of augmentet reality. The crime scene is an encoded place due to certain actions and events which have taken place and which have left various traces which in turn may be read and interpreted: blood, nails, hair are all (DNA) codes to be cracked as are traces of gun powder, shot holes, physical damage: they are all readable and interpretable signs. As augmented reality the crime scene carries a narrative which at first is hidden and must be revealed. Due to the process of investigation and the detective's ability to reason and deduce, the crime scene as place is reconstructed as virtual space which may be (re-)told as part of solving the crime, that is (re-)telling the course of events and thus revealing the murder mystery and finding the murderer.

AB - Using the concept of augmented reality, this article will investigate how places in various ways have become augmented by means of different mediatization strategies. Augmentation of reality implies an enhancement of the places' emotional character: a certain mood, atmosphere or narrative surplus of meaning has been implemented. This may take place at different levels, which will be presented and investigated in this article and exemplified by some cases from the fields of tourism and computer games.                       The article suggests that we may use the forensic term crime scene in order to understand the concept of augmentet reality. The crime scene is an encoded place due to certain actions and events which have taken place and which have left various traces which in turn may be read and interpreted: blood, nails, hair are all (DNA) codes to be cracked as are traces of gun powder, shot holes, physical damage: they are all readable and interpretable signs. As augmented reality the crime scene carries a narrative which at first is hidden and must be revealed. Due to the process of investigation and the detective's ability to reason and deduce, the crime scene as place is reconstructed as virtual space which may be (re-)told as part of solving the crime, that is (re-)telling the course of events and thus revealing the murder mystery and finding the murderer.

KW - Faculty of Humanities

KW - sted og fortælling

KW - gerningssted

KW - augmented places

KW - augmented reality

KW - place and plot

KW - place and space

KW - crime scene

KW - emotional geography

M3 - Book chapter

SN - 9781845411282

SP - 138

EP - 154

BT - Re-Investing Authenticity

A2 - Knudsen, Britta Timm

A2 - Waade, Anne Marit

PB - Channel View Publications

CY - Bristol

ER -

ID: 20472432